RESIDENT EVIL 4 Wii.
You might remember, too, that one of Resident Evil 4’s improvements over previous games in the series was a new, improved control scheme. It granted players direct control over Leon Kennedy (and an assortment of others), and introduced precision aiming. Which is where Resident Evil 4 Wii Edition comes in. It enters with a quick nunchuk to the ribs, followed by a dagger slash to the throat to establish the definitive version of the game: like it was on the GameCube and the PlayStation 2 but with an even newer, more improved control scheme, thanks to Nintendo’s universally accessible Wiimote.
Except it doesn’t. It actually just trips over its own feet and flies off the wriststrap through your mum’s window. Because it doesn’t feature an improved control scheme, it features the opposite: a worse control scheme.
Even though it runs in widescreen in progressive scan, like the PS2 version, it still looks dated next to newer high definition games, and especially if you’re playing it on a high definition telly.
Since it’s only £25, you might as well take a punt if you haven’t already played it. It’s just a shame that one of the best ever action games has become another casualty of the Wii controller. Indeed, for a controller that was supposed to herald a new dawn of inclusive gaming there are a lot of third-party publishers who have yet to get their heads round it. Presumably, when they decided to create a Wii version of Resident Evil 4, Capcom envisaged an even more inclusive version of the best ever action game. What they got is a game that now looks dated, and plays exactly the same but with worse controls. Not exactly a new dawn.
Traducción Ajare: Es el mismo juego con Progressive Scan sólo que los gráficos a día de hoy ya están demasiado pasados y encima el control con el Wiimote es una mierda. o lo que es lo mismo «Otra víctima del Wiimote» como ellos dicen.