POR PETER NO PASAN LOS AÑOS
Y es que yo creo que peter acude al Gabinete Psicopedagógico de corporación Dermo es tetica, bastante a menudo; de ahí la juventud e ímpetu a la hora de hacer las cosas
Acerca del último juego lanzado al mercado: (B&W2)
Right. That’s a list, and it’s a list of kinda my failures – which I have to take responsibility for, obviously – but also just the position and situation that we were in and you know, forced to finish the game. And that’s the biggest flaw, not having the time to finish the game. Even though it was in development for a long time. It was rushed at the end, we didn’t have time to balance it and play it. Well, it was a really good idea, if it had been implemented fully. What that turned out to be, that idea wasn’t balanced enough I don’t think. What did you feel about the sliders? I don’t think they worked. They ruined the creature as a person.
Acerca del próximo (Fable 2)
God, there’s so much I can tell you about it. I’d love, I’m gonna talk publicly about this for longer almost than I talked about any other game feature. It was – the only thing I can say about it – it was an experiment, that we tried, it was an experiment that we didn’t need to try, because the combat in Fable 1 wasn’t bad, at all, no-one said it was bad, quite a lot of people said it was good, and it’s an experiment that has really, really worked. Really worked. Not nearly worked.
¿No es adoreibol? Bueno vale, no lo es, pero aunque sólo sea por el entusiasmo que le echa nuestro «smoking seller» favorito; lean la entrevista o vean el vídrio de la misma en el siguiente enlace. JIER