Lo están poniendo a caldo en todos lados.
Too Human seems surprisingly unpolished for a game that’s been in some form of development for a decade, delayed multiple times, one due to be released in less than two months. Granted, the letter that accompanied our preview copy of Too Human did warn that our pre-release build was not «final retail code» and may have gameplay bugs that «will be addressed in the final retail game.
but some of the core issues I had with the game aren’t the kinds of things that will likely be ironed out in the final thrust of development.
This leads to same rather repetitive gameplay. Adding to that repetition was a limited bestiary, some rather mundane puzzle solving and long stretches of slogging through wave after wave of enemies.
There’s no free look while in motion either, you must pause the action to look around.
There are plenty of rough edges in Too Human, from questionable interface choices to the oddly placed voiceover to some very unattractive graphics. Some of the game’s visuals are strong, others are just plain ugly.
Al menos según Kotaku
Gráficos feos. Manejo incómodo. Intarface horrendo. Jugabilidad repetitiva. Bugs.
Estamos ante un joya que esperemos que merezca 10 Ajares. Desde luego tiene toda la pinta.