LOS MOTIVOS DEL RETRASO DE DNF
Obviously, there’s interesting questions to be asked about Duke Nukem. All manner of rumours have reached us over the years – and pretty much every year, someone from their publisher mentions they’re “sure” Duke Nukem Forever will be out this year. Why has it taken so long? Most credible story I heard was something told to another journalist – the delays were primarily a side effect of the somewhat over-rigorous design ethos. Rather than making the game, they concentrated on a single level at a time, getting it complete, before moving to the next. The problem being, when they’d done that one, looking back at the previous one – due to the increase in competence and vision and skills and whatever – it looks a bit duff. So it was scrapped, and restarted. And, clearly, this is a perpetual cycle of creation and trashing. If that rumour is true, it’s both obvious why it’s taken so long, and may be a good reason why it’ll never be done. If they have all the money in the world for their purposes, there’s no pressure to release with something they’re not satisfied with. The thing is, they’re never going to be satisfied. As any creative knows – I paraphrase – no work is ever completed – only abandoned.
Resumiendo; Están forrados y son demasiado perfeccionistas. Y yo añado y un poco vagos y desordenados; van dando tumbos de aquí allá sin una verdadera planificación cerrada ni un proceso o etapa de prediseño cerrada y rigurosa a la que atenerte sin desviarte ni un pelo. Les gusta probar y experimentar y ¡qué coño! son unos genios y los genios son así. Necesitan su tiempo. Sí, qué pasa, estoy seguro de que Duke pateará culos. Me apuesto mi Lamborghini.