O DE COMO STAR WAR GALAXIES SE FUE A LA MIERDA
Interesante historia de un señor que trabajó en SWG y nos cuenta por qué hicieron aquél garrafal cambio que acabó por completo con la vida del juego.
And the producer left the room.
He came back shortly and was torn. He knew that we had to make the
change. It was THAT much better. At least, that much potentially better.
We did a side by side comparison. We tried to play the old system. We couldn’t.
However, we made a mistake. A BIG mistake.
Somewhere during the discussions it was strongly recommended that we
streamline our characters.
People wanted something simpler, more direct, more accessible.
We told them. “If you do this, you will lose all of our subscribers. It is that significant.”
The response was that we would gain more due to the marketing push and relaunch.
La vida misma. Los desarrolladores diciendo «Si haces esto nos vamos a la mierda» y el productor diciendo «Que no, que ni de coña, al revés». Leanlo porque es la mar de interesante.