NO SOMOS DIGNOS
Warren Spector al habla; como siempre muy interesante:
I think it was very influential. The name still gets bandied around a lot today as a ‘genre concept’. Do you think of it as being at the forefront of a genre?
You know, I hope so. I’ve been working on games like that – as the key creative guy, as the producer in various capacities – for 18 years now, so for me it was just the logical evolutionary step.
But I think that gave us an understanding of how that shared-authorship, simulated story games works, which I think a lot of people don’t have. I never said this publicly before Deus Ex shipped, but I’ve said it a couple of times since, I wanted to shame the rest of this industry, because so much of what we do is pathetic.
I mean, ‘pathetic’ is kind of my pet word, but so much of what we do is pathetic. We work in this medium of endless potential, and what we do is rehash games we were making 20 years ago. It’s just sad.
Don’t you think it’s a problem with all creative industries? It’s certainly a problem with film where you have to fit inside a certain mould to make it into the publisher model…
I honestly think we have it worse. There are a variety of ways to reach an audience in every other medium. There are independent record labels, there are indie movies, there are downloadable TV-like presentations…
With games there’s “the audience,” then there’s; well, what? I feel like we changed things a little bit. I don’t know how much. I think people are starting to figure out that it is a lot harder to do games like Deus Ex and Underworld and Thief and Ultima than it appears.