DEUS EX 3; MÁS INFO
People that we’ve hired were truly enthused by the first Deus Ex. They know the game by heart. They know what worked and what didn’t work. I think the proof that we’ve done our homework is that our proof of concept was accepted five or six weeks ago on its first pass even with the expectations from the UK set very high. The guys here really worked very hard, and we passed with flying colors. We’re very eager to show all the fans more stuff, but each thing has its timing. We wanted to do the first teaser video, which was done in record time, but we knew we needed to show something. I think it gives a little bit of the look and feel of where we’re going. We obviously don’t want to show everything in the first teaser, but there’s a lot more where that came from.
D’Astous: Without going into specifics, what we’ve done the past several months with both games is read a lot of archives about how it was perceived. There’s obvious features that we definitely want to continue. I think the dialogue, choice versus consequences, the depth and richness of the game is something that we will certainly conserve. There are other more specific features that we want to keep.
Our team here is basically several people who’ve worked on triple A titles, but no one from Ion Storm.
Nadie de Ion Storm en el proyecto. Warren Spector no tiene nada que ver. Quieren darle sangre nueva a la saga. Más info aquí.