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GRANDIOSO

Thanks to Surfer Girl and discover this wonderful excelsa (even though the extinct) blog on "truths about the game development."

There are complicated reasons for the design cycle, explanations about the external consultants that provide money lost, why Marketing Project Managers have no fucking idea of the game are selling for 90% of the time and a radish, because they care for the same money they pay you try to sell a sack of potatoes (come on, it is likely that people will like both the game and who you work every day), why God heard and at this stage the memeces of Molyneau, etc etc ... In short: Great.

Nobody in the games industry Peter Molyneux takes seriously any more. Worse, nobody takes him seriously in Lionhead either except when he gets into one of his legendary picky moods. Even more hilarious is that the Peter Mouthpiece has turned into one of the blandest corporate whores failing ever since his ailing money-losing studio was bought / rescue from self-destruction amount for a small chunk of change to save Fable 2.

What design documents in the industry actually do is make publishers feel happy. That is their sole use. This is because publishing executives are usually morons who know even less about the realities of game development than Ernest does. Since the documents are never read and the development team do not understand them or the value of spending a week teasing out the consultant's genius, the whole exercise is a dead loss.

Here you have a few more pieces of reality and truth, they already know which end is something that haunts us here. Do they give you enough for this kind of initiative to go forward or end up winning the final Pedrito? As of early and unfortunately, this blog is already dead.

Link: Truth Game

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3 Comments Ajara Comment or Ping-ear

  1. This is to do with appallingly bad management who have no idea how to run a company. Because the inside news is this: British developers are the worst developers in the world. Specifically, large-scale British developers are the worst in the world.

    They live in a high-currency climate, they spend money away on stupid ideas, they perpetuate a management class that drifts from studio to studio, driving each one to The Edge of extinction. British developers have a history of innovation and creativity at the small scale (Introversion, Bullfrog etc.) but they get to eleven to fifteen people above size, this class management come in and fuck it up.

    : jias: jias: jias I keep reading, how big the ostia

  2. At all sites are baked beans : Taliban