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EL RETRASO DE DUKE Y MÁS INFO

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- Scott Miller (3D Realms Co-founder) says Duke might make it this year.

- 3DR faced the problems of trying to grow large enough to maintain three simultaneous internal projects while developing DNF, and it threw the company back–some shit got canned, and other shit was either set aside or given to third party developers.

- 12 years of development went towards interactive environments that their game engine was not mature enough to handle, so the code was rewritten resulting in a series of complications which produced further setbacks.

- Scott Miller says they’ve finally achieved their goal of creating a “super-interactive” game environment.

- 3DR won’t disclose how many employees they have, but they hired a crap-load of new talent after–and this is what the article says–firing half its employees. That’s interesting, because I had the notion they left on their own–but I’ll leave it at that because I don’t want to start any drama.

- Apparently Bombshell (which was one of the three stand-alone game projects 3DR was working on) is now integrated into DNF. Miller isn’t quoted on the confirmation, but the article says she’s part of the Duke universe as Duke’s action-female counterpart.

- Scott jokes about Duke dying in the end, and goes on to say most of the weapons from Duke3D are back in DNF. Also, Duke is still a controversial character because the company is trying to retain his bad-ass image.

- The entire game is narrated through the first-person view; Duke’s now off duty in Las Vegas where he kicks back at his casino, the “Lady Killer,” which is then raided by aliens.

- Scott admits the project’s come along roughly, but once again uses his “end of the tunnel” metaphor to say the game might finally be on the right track. 2008, here we come.

Traducción Ajare:

dnf17.jpg

Viva las vegas. Y viva Bruce Willis.

Se pusieron con tres proyectos a la vez y andaban cortos de gente por lo que tuvieron que coger a un montón de gente nueva y además despedir a media plantilla de los antiguos, al final cancelaron o externalizaron los otros proyectos mientras trataban de diseñar para Duke un motor con la suficiente capacidad de INTERACTIVIDAD que ellos querían lo que les volvió a retrasar. Uno de los juegos cancelados era uno de Bombshell (la compañera macarra de Duke con tetas enormes que pudimos ver en el trailer del 98) pero finalmente también fue cancelado y está en el juego como el “brazo derecho” de Duke. Todo empieza co Duke en un casino, retirado, livin la vida loca, hasta que los extraterrestres invaden Las Vegas. Y que sí, que sale este año. Y nosotros que lo veamos.

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0 comentarios en “EL RETRASO DE DUKE Y MÁS INFO”

  • Gravatar
    the_amo febrero 22, 2008 a las 21:47 pm

    :bla :bla :bla :bla :bla :bla :bla :bla :bla

  • Gravatar
    Mr. Fucksia febrero 23, 2008 a las 0:12 am

    Dios mío no va a salir nunca :roll

    oh… wait :D

  • Gravatar
    drhell febrero 23, 2008 a las 12:03 pm

    Me lo creeeeoooo :bla :bla :bla

  • Gravatar
    feanor777 febrero 23, 2008 a las 12:58 pm

    Hype x 4000000000000000000. :bla :bla Yo ya no les creo ni donde están parados. :lame

  • Gravatar
    lydon5 febrero 23, 2008 a las 13:23 pm

    y un jamon :jias

  • Gravatar
    MADAFAKA febrero 23, 2008 a las 14:10 pm

    :bla , que le den a esta bazofia

    PD: ex Fanboy Duke since 1998

  • Gravatar
    Algo más de información sobre 'Duke Nukem Forever' febrero 24, 2008 a las 15:39 pm

    [...] | GamesAjare, [...]

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